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Who First Got Baby Ending Who First Got Baby Ending Stanly Parable

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[ NOTE: This walkthrough original ran on GameFront fashion back in 2013 and is beingness reposted here complete with archived YouTube videos.]

The Stanley Parable, an often-times hilarious Half-Life two modernistic turned full release has been greenlit on Steam and here we'll evidence you how to unlock each secret ending. Arbitrary choice is the name of the game — your unnamed protagonist follows a mysterious narrator's instructions to the finish of the story.

Doing what you're told isn't the goal. It merely leads to an unsatisfying conclusion. Instead, y'all'll need to make many choices, in different orders, to find special and crawly endings. Larn more about the parable below.


Table of Contents

  • Ending 1 – Freedom
  • Ending two – Control
  • Ending three – Escape
  • Catastrophe iv – Madness
  • Ending 5 – Defoliation
  • Ending vi – Apartment
  • Ending 7 – Peace
  • Catastrophe 8 – A Thing With A Infant
  • Catastrophe 9 – Waiting
  • Ending 10 – Out The Window
  • Ending eleven – Escape Pod
  • Ending 12 – Cleaved Story
  • Ending 13 – Heaven
  • Ending 14 – Serious
  • Ending 15 – Transcendence


Table of Contents

  • Ending ane – Liberty
  • Ending 2 – Control
  • Ending 3 – Escape
  • Ending iv – Madness
  • Ending v – Confusion
  • Ending 6 – Apartment
  • Catastrophe 7 – Peace
  • Ending viii – A Thing With A Baby
  • Ending 9 – Waiting
  • Ending 10 – Out The Window
  • Ending eleven – Escape Pod
  • Ending 12 – Broken Story
  • Ending thirteen – Heaven
  • Catastrophe 14 – Serious
  • Catastrophe fifteen – Transcendence

Catastrophe one – Freedom

Welcome to the Stanley Parable! In this video construct, you lot (the player) volition play the part of Stanley (the not player). You (as Stanley, non yourself) will exist guided past a mysterious narrator and his dulcet tones, and it will be up to you (Stanley, or yourself, or both?!) to determine if y'all'll follow the instructions given, or if y'all'll wander off the beaten path.

In gameplay terms, y'all'll often reach a indicate of difference in which you're given an option. Unlike options volition lead to a different ending! New endings are cool, so you'll want to do different things! Information technology's a game!

This is your offset convergence point. To get this specific ending you'll need to follow the narrator's instructions, to the letter.

Which means take the left door. Proving that y'all're totally okay with following orders in the videodrome and that you have no interest in rocking the boat, keep traveling the preordained path. Be sure to stop and relax at the scenic broom cupboard for some amusing dialog!

Some other Choice! Well, you lot want liberty, right? So go upward the stairs. And fast! Or slow. Merely be sure to GO Upwardly THE STAIRS if you desire to be gratis!

You made information technology to the boss' office! To continue, you'll need to utilize the secret code on the keypad behind the desk. The lawmaking you should never know. 2845.

Here's a toughie. Walk frontward to the Ominously named Listen Control Facility, or run to freedom's loving bosom. Thankfully, if you lot want the normal ending, you have no choice and therefore Frontward is the right (peradventure ironic?) option.

Here it is! The concluding Choice! Hit the OFF switch to finally free yourself of this madness.

And hither, at the end of all things, Stanley has broken the tether that controls him. So do what the narrator says and step forward! You fifty-fifty go an achievement! Now shut the game downwardly and feel content in your accomplishment.


Table of Contents

  • Ending ane – Liberty
  • Ending 2 – Control
  • Ending 3 – Escape
  • Ending 4 – Madness
  • Ending 5 – Confusion
  • Ending 6 – Apartment
  • Ending vii – Peace
  • Ending 8 – A Affair With A Baby
  • Ending ix – Waiting
  • Ending 10 – Out The Window
  • Ending xi – Escape Pod
  • Ending 12 – Broken Story
  • Catastrophe 13 – Heaven
  • Ending 14 – Serious
  • Ending 15 – Transcendence

Catastrophe 2 – Control

If y'all really love post-obit orders until the very last moment, This is the end for you! To get this 1, go ahead and do everything the narrator instructs you to exercise. That is, Take the LEFT door, go Upwards the stairs, go FORWARD to the Listen Command Facility, just so, instead of pressing the OFF button, hit that big happy ON button!

If you're an order-follower simply a begrudging i, when at the boss's function, hurry upwards and input "2845" on the panel before the narrator is able to tell y'all what the code is. I'll do everything you say, but I do it at my footstep, dammit!


Table of Contents

  • Ending 1 – Freedom
  • Catastrophe 2 – Control
  • Ending 3 – Escape
  • Ending 4 – Madness
  • Ending v – Confusion
  • Ending six – Flat
  • Ending 7 – Peace
  • Ending 8 – A Affair With A Babe
  • Ending 9 – Waiting
  • Catastrophe x – Out The Window
  • Catastrophe eleven – Escape Pod
  • Ending 12 – Cleaved Story
  • Ending 13 – Heaven
  • Ending 14 – Serious
  • Ending 15 – Transcendence

Ending iii – Escape

Hither'south where things get a niggling more virtual, or divergent, whatever. Once again, do every bit commanded or suggested or implicated or whatever, and travel through the LEFT door then UP the stairs. At present to sense of taste the beautiful bold charcoal-broil taste of freedom, and so instead of heading forward to the mind control facility, accept a left toward the ESCAPE passage.

Liberty may not be succulent, and it certainly isn't gratuitous, merely.. well, I'1000 certain someone will edit something profound here. Surely.


Tabular array of Contents

  • Ending one – Freedom
  • Ending 2 – Command
  • Ending 3 – Escape
  • Ending 4 – Madness
  • Ending 5 – Confusion
  • Catastrophe 6 – Apartment
  • Ending 7 – Peace
  • Ending 8 – A Thing With A Baby
  • Ending 9 – Waiting
  • Ending x – Out The Window
  • Ending 11 – Escape Pod
  • Catastrophe 12 – Broken Story
  • Ending 13 – Heaven
  • Ending fourteen – Serious
  • Catastrophe 15 – Transcendence

Ending 5 – Defoliation

Finally! The RIGHT, the Correct! Not the left! You're tired of that nasty ole' narrator and you're not going to take information technology anymore! On that first conclusion, take the RIGHT, narrative continuity be damned! Get ahead and hang out at the part lounge for a spell, revel in your rebellious ways. Later on leaving, accept the door to your left equally offered.

Well, you could get dorsum on rails, but that maintenance elevator looks interesting. Go to the lift and push the button to get ending v.


Table of Contents

  • Ending 1 – Liberty
  • Ending ii – Command
  • Ending 3 – Escape
  • Ending four – Madness
  • Ending 5 – Confusion
  • Ending 6 – Apartment
  • Ending vii – Peace
  • Ending 8 – A Matter With A Babe
  • Ending ix – Waiting
  • Catastrophe ten – Out The Window
  • Ending 11 – Escape Pod
  • Ending 12 – Cleaved Story
  • Catastrophe xiii – Heaven
  • Ending 14 – Serious
  • Ending fifteen – Transcendence

Ending 6 – Apartment

Gotta intermission free! Take the RIGHT at the two doors, then travel frontward instead of getting back on rail. You're a complimentary man. If you want to get the proper version of this ending, stay on the lift, don't attempt to jump to your premature expiry. That would exist unbecoming.


Table of Contents

  • Ending i – Freedom
  • Catastrophe ii – Control
  • Ending 3 – Escape
  • Ending 4 – Madness
  • Catastrophe v – Confusion
  • Ending 6 – Apartment
  • Ending 7 – Peace
  • Ending eight – A Thing With A Baby
  • Ending 9 – Waiting
  • Ending 10 – Out The Window
  • Ending 11 – Escape Pod
  • Ending 12 – Broken Story
  • Catastrophe 13 – Sky
  • Ending 14 – Serious
  • Ending 15 – Transcendence

Ending 7 – Peace

This one is a continuation from the previous ending path, so have that Correct and become FORWARD downwards the hall. Merely instead of simply riding the lift and allowing yourself to exist manipulated by the devious whims of the erstwhile narrator, Spring from the lift onto the floating catwalk attached to the open door.

[Fall to Stanley's expiry here to get an alternate ending.]

Go alee and travel through the RED door. I think the narrator'south existence perfectly reasonable, don't you lot?


Table of Contents

  • Ending 1 – Liberty
  • Ending 2 – Control
  • Ending 3 – Escape
  • Ending 4 – Madness
  • Ending five – Defoliation
  • Catastrophe 6 – Apartment
  • Ending 7 – Peace
  • Ending 8 – A Thing With A Baby
  • Ending 9 – Waiting
  • Ending ten – Out The Window
  • Ending xi – Escape Pod
  • Ending 12 – Cleaved Story
  • Ending 13 – Heaven
  • Catastrophe xiv – Serious
  • Ending 15 – Transcendence

Ending viii – A Matter With A Baby

This ending my sound cocky-explanatory, but for clarity'south sake I'll give y'all the quick rundown. First Choice: Right Door, Second Choice: Forwards, bound on the CATWALK from the lift. From there you are presented with two doors: Blood-red and Blueish. For this ane, take the bluish door. As the title implies.

A twist! You're teleported out, but continue at it. Get through the blue door over again. Again yous'll be teleported but don't go into that blood-red door! Turn around on the spot and head into the blueish door behind yous, you'll be happy you did.


Table of Contents

  • Ending ane – Freedom
  • Catastrophe 2 – Control
  • Catastrophe 3 – Escape
  • Ending 4 – Madness
  • Catastrophe 5 – Confusion
  • Catastrophe half-dozen – Apartment
  • Ending 7 – Peace
  • Ending eight – A Thing With A Baby
  • Ending 9 – Waiting
  • Catastrophe 10 – Out The Window
  • Catastrophe 11 – Escape Pod
  • Ending 12 – Broken Story
  • Catastrophe thirteen – Sky
  • Ending xiv – Serious
  • Ending xv – Transcendence

Ending ten – Out The Window

Here'due south an interesting one. Put on your pith helmet and go exploring! Lucky you lot don't accept to arrive. This ending actually requires some explanation, and so follow forth for a minute.

The objective of this ending is to go out the window. In the starting time room after leaving your office, you'll see two windows, one overlapping with a cubicle. At that place are two chairs on information technology, go for the Right-about one and attempt to ram yourself into information technology until you find yourself standing on information technology.

At this point you'll want to CROUCH to get ontop of the calculator monitor and from there you lot'll want to go on into the white lite of the window.

Get into the light, Stanley.


Table of Contents

  • Ending ane – Freedom
  • Ending 2 – Control
  • Catastrophe 3 – Escape
  • Ending iv – Madness
  • Catastrophe 5 – Confusion
  • Ending six – Apartment
  • Ending 7 – Peace
  • Ending 8 – A Matter With A Baby
  • Ending 9 – Waiting
  • Catastrophe 10 – Out The Window
  • Ending 11 – Escape Pod
  • Catastrophe 12 – Broken Story
  • Catastrophe thirteen – Heaven
  • Ending xiv – Serious
  • Ending 15 – Transcendence

Catastrophe xi – Escape Pod

This ane's pretty tricky. When given the first option, have the LEFT and go Upwardly the stairs to your dominate's function. But stop! Don't go in yet, it's a trap!

What you'll want to practice this time is take a few steps into the office, so immediately back out. If done properly, you should exist able to trounce the double doors and be trapped outside the function.

Now you'll desire to head back to YOUR office, and then retrace your steps.


Table of Contents

  • Ending 1 – Freedom
  • Catastrophe 2 – Command
  • Ending three – Escape
  • Ending 4 – Madness
  • Ending five – Confusion
  • Ending 6 – Apartment
  • Catastrophe 7 – Peace
  • Ending 8 – A Thing With A Baby
  • Ending 9 – Waiting
  • Ending 10 – Out The Window
  • Ending eleven – Escape Pod
  • Ending 12 – Broken Story
  • Ending 13 – Heaven
  • Ending 14 – Serious
  • Catastrophe fifteen – Transcendence

Catastrophe 12 – Broken Story

This ending is an alternative to the Flat ending, which follows the Disobedience path, yous know the gist. The Basics are: Take the Correct, go Forwards in the hallway, take the LIFT to the end of the platform.

It'due south hither, at the telephone where you make your stand. Pull out the plug! You'll be no patsy to the narrator's telephone
trickery!


Table of Contents

  • Ending 1 – Freedom
  • Catastrophe 2 – Control
  • Ending iii – Escape
  • Catastrophe iv – Madness
  • Ending 5 – Confusion
  • Ending half dozen – Apartment
  • Catastrophe 7 – Peace
  • Ending 8 – A Thing With A Baby
  • Ending nine – Waiting
  • Ending 10 – Out The Window
  • Catastrophe 11 – Escape Pod
  • Ending 12 – Broken Story
  • Ending 13 – Heaven
  • Ending 14 – Serious
  • Catastrophe 15 – Transcendence

Ending thirteen – Sky

This ane requires some clicking prowess. While exploring the game, you lot'll sometimes run into a computer screen similar the screenshot above. Requite that sucker a click and feel the ensuing moving ridge of positive free energy engulf your digiform.

What you lot'll want to practise is discover a screen, click it and then restart.

The kickoff two screens tin be found in earlier the ii doors, while the third is found in the room earlier the boss'due south function. The fourth is again constitute before the two doors, and the final is in Stanley's very own office! How ominous?


Table of Contents

  • Ending i – Freedom
  • Ending 2 – Control
  • Ending iii – Escape
  • Ending 4 – Madness
  • Ending v – Confusion
  • Ending 6 – Apartment
  • Ending 7 – Peace
  • Catastrophe viii – A Thing With A Babe
  • Ending 9 – Waiting
  • Ending 10 – Out The Window
  • Ending eleven – Escape Pod
  • Ending 12 – Broken Story
  • Ending 13 – Heaven
  • Ending 14 – Serious
  • Catastrophe 15 – Transcendence

Ending 15 – Transcendence

Do you like endings you'll never run into? To come across this 1, you'll demand to keep the "blue door" path. Once you get to the narrator's baby game, do what he says. Press that button for 4 hours.

After virtually an 60 minutes, or 2 hours, another button volition appear which is the puppy game the narrator mentioned earlier! So at present y'all've got two buttons to quickly alternating pressing. There's really no "record stone to mouse" option for this one, you're really going to have to sit there and click for iv hours.

Find your heart, jiff and repeat. The button is your totem and tyranny is freedom. If y'all want to know the future, imagine a finger pressing a red push button. Forever.

[Credit for this find goes to Hetsuv on Youtube.]

shubertaftecte.blogspot.com

Source: https://www.escapistmagazine.com/the-stanley-parable-endings-guide-walkthrough/

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